Leon Junge is an interaction and motion designer based in Zurich. In his work he focuses on exploring new visualities by merging design with the latest technological tools. Through his critical approach he tries to find the right questions about problems of society and our global future.
IKARUS, 2023
Creative Coding, Game Design, Interaction Design
TouchDesigner, Blender, After Effects
The work "Ikarus" uses the Greek myth of the same name as a metaphor for representing the possibilities and dangers of our progress. With the help of an interactive installation, these aspects can be explored and reflected upon, this is intended to create space for the critical examination of our own human development.
OF WHAT IS REAL, 2023
Generative Design, AI Image Generation, Motion Design
TouchDesigner, DaVinci Resolve
The pivotal point of the work is a poem by Richard Tagett “Of What is Real”. In his interpretation of the real and the actual, he describes adventures, experiences in nature, interesting acquaintances, romantic and exciting experiences.
This poem is taken up in my work and paraphrased in a new context. Humans alone have different perceptions of reality and what feels real or genuine. But how do artificial intelligences think about this, how do they interpret images from our world and how can a comparison be made? This work is an attempt to answer these questions.
SPARK - MOTION TRAILER
Motion Design, 3D Animation
Blender, DaVinci Resolve
At the beginning of every idea there is a spark that stimulates our thoughts and gets our creativity going. This spark is the protagonist of the film, so to speak, and the viewer accompanies it on its journey. The 3 main disciplines of the event are: Architecture, Scenography and Digital Media. We have taken these disciplines and given them a visual character. This is exactly what the spark creates on its journey and thus metaphorically builds up the disciplines.
A 3D animated motion trailer serves as the main part of the project and shows the journey of the spark. Various application examples show how our concept and visuality can be transferred to other media. For example, a website design in the corporate design of Raumwelten. Belly bands and inserts as well as transitional animations can be used well for streams and the like. The concept can also be applied to various social media channels.
PAYMENT REQUIRED
Creative Coding, Interaction Design, Game Design
TouchDesigner
Based on the fantastic Labyrinth Game Tutorial by Bileam Tschepe, we have developed various game mechanics that expand the game in terms of our concept. If the player does not want to pay money, various obstacles are put in his way, e.g. the walls of the labyrinth change continuously and lights suddenly go out.