Hi! I'm Leon, an interaction designer based in Zurich. I work at the intersection of design, research, and technology – with a focus on making complex systems legible and questioning the structures that shape how we live and decide.





DO YOU BUY IT? (2026)


Design Research, Creative Coding, Concept


Touchdesigner, Python, Ableton, Adobe Suite



What does it actually mean to shop ethically? Taking the EU Digital Product Passport as its premise, this interactive installation critically examines the gap between transparency tools and systemic reality.

Guided by an AI assistant, visitors explore a global supply chain map that progressively reveals what labels disclose, what they omit, and what no system can trace. Through actor-level simulations, the piece makes invisible system dynamics visible. It challenges the idea that shopping ethically is primarily a matter of personal choice and confronts visitors with structural complexity rather than individual guilt.




As part of my MA Interaction Design studies (IAD) at the Zürcher Hochschule der Künste (ZHdK)

exhibited at Diploma 2026 Exhibition at Zürcher Hochschule der Künste (Zurich, CH)

Supervising Lecturers:
Prof. Dr. Karmen Franinović
Max Rheiner





















TUMBLING TONES (2025)


Art Direction, Concept, Programming


Unity, Ableton



Tumbling Tones takes the shape language of Sophie Teuber-Arp’s famous avant-garde puppets from the early 20th century and displays them in a new context. How much can one simplify the shapes, so that users are still able to connect them to their origin?

In this game, the player selects colors from a physical interface. The colors define a type of shape that will fall from the top down into the playing field. Each color represents a certain instrument and every shape in that color a certain tone of that instrument. Stacking on top of each other, the shapes get added to a hidden music sequencer that plays the notes according to the y-coordinates of the object in the screen. This way, we managed to build a functioning sequencer that is not quantised (like most other musical sequencers), while still creating recognisable patterns.

Watch the demonstration video here




As part of the minor course “Digital Play” at the Zürcher Hochschule der Künste (ZHdK)

exhibited at Museum of the Future —17 Digital Experiments
at Museum der Gestaltung (Zurich, CH)

in collaboration with
Nico Frey
Sharon Rieser
Dominic Sutter
Fabian Pitzer

Supervising Lecturers:
Florian Faller
Stefan Kraft
Johannes Reck
Maike Thies



















PROTO - LICHEN (2025)


Material Exploration, Concept Development


Python, Blender, Touchdesigner



Urban heat islands in Zurich, caused by concrete and asphalt, worsen temperature rise, energy demand, air quality, and health risks. Traditional greening methods like trees or moss require space, water, and maintenance, which doesn’t make them suitable for dense cities. Instead we decided to focus on lichens, resilient organisms thriving in extreme conditions with minimal upkeep. By imagining a biomaterial inspired by lichens, we propose a sustainable solution to cool cities and rethink our relationship with nature.




As part of the Course “Ecological Interactions”, MA Program Interaction Design at Zürcher Hochschule der Künste (ZHdK) 

exhibited at Ars Electronica 2025 as part of the Campus Exhibition “Not Plan B” (Linz, AT)

in collaboration with
Massimo Bordogna
Vera Bardin
Sacha Schwarz

Supervising Lecturers:
Prof. Dr. Karmen Franinović
Dr. Joëlle Bitton
Luke Franzke
Duy Bui

Advisors:
Dr. Shem Johnson
Daniel Moshel
Dr. Dominik Refardt
Dr. Monica Andrea Garcia Otalora
Dr. Arjun Khakar
Dr. Ilse Kranner
Yuling Yue
Nafsika Efklidou
Dr. Michael Betenbaugh






IKARUS (2023)


Creative Coding, Game Design, Interaction Design


TouchDesigner, Blender, After Effects



In recent years, human progress and its impact on the Earth has increased exponentially - so much so that we are already talking about a new geological age: the Anthropocene. Although this progress has made humanity stronger and more autonomous throughout history, today there is a danger that it will cause great harm to ourselves. 

The work "Ikarus" uses the Greek myth of the same name as a metaphor for representing the possibilities and dangers of our progress. With the help of an interactive installation, these aspects can be explored and reflected upon, this is intended to create space for the critical examination of our own human development.

As part of the media design course at the Duale Hochschule Baden- Württemberg Ravensburg.

exhibited at BETWEEN - Mediendesign Werkschau 2023

Supervising lecturers:
Prof. Dr. Klaus Birk
Prof. Betty Schimmelpfennig
Shoko Hara
Paul Brenner

Typeface Design:
Lukas Ulonska


L'ORÉAL GROUPE VIVATECH (2024)


AI Image Generation, Interaction Design


ComfyUI, Stable Diffusion



L’Oréal unveils solutions combining beauty, AI and inclusion at VivaTech 2024. Alongside Superbien, the group is creating an immersive space where technology and creativity are reinventing the visitor experience for its 37 brands committed to universal beauty.

As part of the CreaTech team, I conducted research in AI Image Generation and created Image Assets that were used as part of the interactive experiences presented at Vivatech 2024.

For more information click here.

As part of my Internship at Superbien (Paris, FR) working as Creative AI Developer 

exhibited at Vivatech 24 (Paris, FR)

Createch team: 

Ai Developers 
Leon Junge, Troy Tim 

Creative Technologists 
Iris Coskun, Carlos Bremond 

Creative Developers 
Bertrand de Becque, Marin Pousset, Stéphane Huleux, Anthony Kozak