Hi! I'm Leon, an interaction designer based in Zurich. I work at the intersection of design, research, and technology – with a focus on making complex systems legible and questioning the structures that shape how we live and decide.
DO YOU BUY IT? (2026)
Design Research, Creative Coding, Concept
Touchdesigner, Python, Ableton, Adobe Suite
Guided by an AI assistant, visitors explore a global supply chain map that progressively reveals what labels disclose, what they omit, and what no system can trace. Through actor-level simulations, the piece makes invisible system dynamics visible. It challenges the idea that shopping ethically is primarily a matter of personal choice and confronts visitors with structural complexity rather than individual guilt.
exhibited at Diploma 2026 Exhibition at Zürcher Hochschule der Künste (Zurich, CH)
Supervising Lecturers:
Prof. Dr. Karmen Franinović
Max Rheiner
TUMBLING TONES (2025)
Art Direction, Concept, Programming
Unity, Ableton
In this game, the player selects colors from a physical interface. The colors define a type of shape that will fall from the top down into the playing field. Each color represents a certain instrument and every shape in that color a certain tone of that instrument. Stacking on top of each other, the shapes get added to a hidden music sequencer that plays the notes according to the y-coordinates of the object in the screen. This way, we managed to build a functioning sequencer that is not quantised (like most other musical sequencers), while still creating recognisable patterns.
Watch the demonstration video here
exhibited at Museum of the Future —17 Digital Experiments
at Museum der Gestaltung (Zurich, CH)
in collaboration with
Nico Frey
Sharon Rieser
Dominic Sutter
Fabian Pitzer
Supervising Lecturers:
Florian Faller
Stefan Kraft
Johannes Reck
Maike Thies
PROTO
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LICHEN (2025)
Material Exploration, Concept Development
Python, Blender, Touchdesigner
exhibited at Ars Electronica 2025 as part of the Campus Exhibition “Not Plan B” (Linz, AT)
in collaboration with
Massimo Bordogna
Vera Bardin
Sacha Schwarz
Supervising Lecturers:
Prof. Dr. Karmen Franinović
Dr. Joëlle Bitton
Luke Franzke
Duy Bui
Advisors:
Dr. Shem Johnson
Daniel Moshel
Dr. Dominik Refardt
Dr. Monica Andrea Garcia Otalora
Dr. Arjun Khakar
Dr. Ilse Kranner
Yuling Yue
Nafsika Efklidou
Dr. Michael Betenbaugh
IKARUS (2023)
Creative Coding, Game Design, Interaction Design
TouchDesigner, Blender, After Effects
The work "Ikarus" uses the Greek myth of the same name as a metaphor for representing the possibilities and dangers of our progress. With the help of an interactive installation, these aspects can be explored and reflected upon, this is intended to create space for the critical examination of our own human development.
exhibited at BETWEEN - Mediendesign Werkschau 2023
Supervising lecturers:
Prof. Dr. Klaus Birk
Prof. Betty Schimmelpfennig
Shoko Hara
Paul Brenner
Typeface Design:
Lukas Ulonska
L'ORÉAL GROUPE VIVATECH (2024)
AI Image Generation, Interaction Design
ComfyUI, Stable Diffusion
As part of the CreaTech team, I conducted research in AI Image Generation and created Image Assets that were used as part of the interactive experiences presented at Vivatech 2024.
For more information click here.
exhibited at Vivatech 24 (Paris, FR)
Createch team:
Ai Developers
Leon Junge, Troy Tim
Creative Technologists
Iris Coskun, Carlos Bremond
Creative Developers
Bertrand de Becque, Marin Pousset, Stéphane Huleux, Anthony Kozak