Leon Junge is an interaction and motion designer based in Zurich. In his work he focuses on exploring new visualities by merging design with the latest technological tools. Through his critical approach he tries to find the right questions about problems of society and our global future.
IKARUS
Creative Coding, Game Design, Interaction Design
TouchDesigner, Blender, After Effects
The work "Ikarus" uses the Greek myth of the same name as a metaphor for representing the possibilities and dangers of our progress. With the help of an interactive installation, these aspects can be explored and reflected upon, this is intended to create space for the critical examination of our own human development.
exhibited at BETWEEN - Mediendesign Werkschau 2023
Supervising lecturers:
Prof. Dr. Klaus Birk
Prof. Betty Schimmelpfennig
Shoko Hara
Paul Brenner
Typeface Design:
Lukas Ulonska
L'ORÉAL GROUPE VIVATECH 2024
AI Image Generation
ComfyUI, Stable Diffusion
As part of the CreaTech team, I conducted research in AI Image Generation and created Image Assets that were used as part of the interactive experiences presented at Vivatech 2024.
For more information click here.
- Executive Creative Director
Alex Mestrot
Creative Directors
Marine Legallicier, Frédéric Paquet
Head of Operations
Nicolas Lim
Lead Motion Designer
Benjamin Crochet
Motion Designers
Mourad Kechar, Louis Crevier, Sophie Lambert, Théo Girault, Jean Badets, Julie Laalaj, Victor Néon, Jérémie Doutre
Graphic Designers
Bloc Noir, Hubert Bézard, Nadia Mousaoui
UI-UX Designers
Victor Néon, Lyes Bouhadjila
Ai Developers
Leon Junge, Troy Tim
Creative Technologists
Iris Coskun, Carlos Bremond
Senior Producers
Natacha Simon, Léa Briard
Producers
Audrey Chastanet, Charles Wassner, Naïs Pallard
Creative Developers
Bertrand de Becque, Marin Pousset, Stéphane Huleux, Anthony Kozak
Copywriting
Pebbles Russel
Video Report
Sébastien Desmedt
Making Of Report
Chiara Collin-D’Augelli
OF WHAT IS REAL
Generative Design, AI Image Generation, Motion Design
TouchDesigner, DaVinci Resolve
The pivotal point of the work is a poem by Richard Tagett “Of What is Real”. In his interpretation of the real and the actual, he describes adventures, experiences in nature, interesting acquaintances, romantic and exciting experiences.
This poem is taken up in my work and paraphrased in a new context. Humans alone have different perceptions of reality and what feels real or genuine. But how do artificial intelligences think about this, how do they interpret images from our world and how can a comparison be made? This work is an attempt to answer these questions.
exhibited at Immerse: Extend: Reverse, Center for Immersive Media (CIM), Ravensburg
Supervising lecturer:
Paul Brenner
SPARK - MOTION TRAILER
Motion Design, 3D Animation
Blender, DaVinci Resolve
At the beginning of every idea there is a spark that stimulates our thoughts and gets our creativity going. This spark is the protagonist of the film, so to speak, and the viewer accompanies it on its journey. The 3 main disciplines of the event are: Architecture, Scenography and Digital Media. We have taken these disciplines and given them a visual character. This is exactly what the spark creates on its journey and thus metaphorically builds up the disciplines.
A 3D animated motion trailer serves as the main part of the project and shows the journey of the spark. Various application examples show how our concept and visuality can be transferred to other media. For example, a website design in the corporate design of Raumwelten. Belly bands and inserts as well as transitional animations can be used well for streams and the like. The concept can also be applied to various social media channels.
exhibited at RAUMWELTEN 2022
in collaboration with
Luca Kettler
Fabian Oehler
and Nico Kischnick
Supervising lecturers:
Prof. Dr. Klaus Birk
Jürgen Bretzinger
Mark Gläser
Shoko Hara
Thomas Sali
Florian Tscharf