Leon Junge is an interaction and motion designer based in Zurich. In his work he focuses on exploring new visualities by merging design with the latest technological tools. Through his critical approach he tries to find the right questions about problems of society and our global future.
TUMBLING TONES (2025)
Art Direction, Concept, Programming
Unity, Ableton
In this game, the player selects colors from a physical interface. The colors define a type of shape that will fall from the top down into the playing field. Each color represents a certain instrument and every shape in that color a certain tone of that instrument. Stacking on top of each other, the shapes get added to a hidden music sequencer that plays the notes according to the y-coordinates of the object in the screen. This way, we managed to build a functioning sequencer that is not quantised (like most other musical sequencers), while still creating recognisable patterns.
Watch the demonstration video here
exhibited at Museum of the Future —17 Digital Experiments
at Museum der Gestaltung (Zurich, CH)
in collaboration with
Nico Frey
Sharon Rieser
Dominic Sutter
Fabian Pitzer
Supervising Lecturers:
Florian Faller
Stefan Kraft
Johannes Reck
Maike Thies
PROTO
-
LICHEN (2025)
Material Exploration, Concept Development
Python, Blender, Touchdesigner
exhibited at Ars Electronica 2025 as part of the Campus Exhibition “Not Plan B” (Linz, AT)
in collaboration with
Nico Frey
Sharon Rieser
Dominic Sutter
Fabian Pitzer
Supervising Lecturers:
Florian Faller
Stefan Kraft
Johannes Reck
Maike Thies
IKARUS (2023)
Creative Coding, Game Design, Interaction Design
TouchDesigner, Blender, After Effects
The work "Ikarus" uses the Greek myth of the same name as a metaphor for representing the possibilities and dangers of our progress. With the help of an interactive installation, these aspects can be explored and reflected upon, this is intended to create space for the critical examination of our own human development.
exhibited at BETWEEN - Mediendesign Werkschau 2023
Supervising lecturers:
Prof. Dr. Klaus Birk
Prof. Betty Schimmelpfennig
Shoko Hara
Paul Brenner
Typeface Design:
Lukas Ulonska
L'ORÉAL GROUPE VIVATECH (2024)
AI Image Generation, Interaction Design
ComfyUI, Stable Diffusion
As part of the CreaTech team, I conducted research in AI Image Generation and created Image Assets that were used as part of the interactive experiences presented at Vivatech 2024.
For more information click here.
exhibited at Vivatech 24 (Paris, FR)
Createch team:
Ai Developers
Leon Junge, Troy Tim
Creative Technologists
Iris Coskun, Carlos Bremond
Creative Developers
Bertrand de Becque, Marin Pousset, Stéphane Huleux, Anthony Kozak
PAYMENT REQUIRED
Creative Coding, Interaction Design, Game Design
TouchDesigner
Based on the fantastic Labyrinth Game Tutorial by Bileam Tschepe, we have developed various game mechanics that expand the game in terms of our concept. If the player does not want to pay money, various obstacles are put in his way, e.g. the walls of the labyrinth change continuously and lights suddenly go out.
in collaboration with
Ann-Sophie Riedinger
and Nico Kischnick
Supervising lecturer:
Dennis Straub
OF WHAT IS REAL (2023)
Generative Design, AI Image Generation, Motion Design
TouchDesigner, DaVinci Resolve
The pivotal point of the work is a poem by Richard Tagett “Of What is Real”. In his interpretation of the real and the actual, he describes adventures, experiences in nature, interesting acquaintances, romantic and exciting experiences.
This poem is taken up in my work and paraphrased in a new context. Humans alone have different perceptions of reality and what feels real or genuine. But how do artificial intelligences think about this, how do they interpret images from our world and how can a comparison be made? This work is an attempt to answer these questions.
exhibited at Immerse: Extend: Reverse, Center for Immersive Media (CIM), Ravensburg
Supervising lecturer:
Paul Brenner
SPARK - MOTION TRAILER (2022)
Motion Design, 3D Animation
Blender, DaVinci Resolve
At the beginning of every idea there is a spark that stimulates our thoughts and gets our creativity going. This spark is the protagonist of the film, so to speak, and the viewer accompanies it on its journey. The 3 main disciplines of the event are: Architecture, Scenography and Digital Media. We have taken these disciplines and given them a visual character. This is exactly what the spark creates on its journey and thus metaphorically builds up the disciplines.
A 3D animated motion trailer serves as the main part of the project and shows the journey of the spark. Various application examples show how our concept and visuality can be transferred to other media. For example, a website design in the corporate design of Raumwelten. Belly bands and inserts as well as transitional animations can be used well for streams and the like. The concept can also be applied to various social media channels.
exhibited at RAUMWELTEN 2022
in collaboration with
Luca Kettler
Fabian Oehler
and Nico Kischnick
Supervising lecturers:
Prof. Dr. Klaus Birk
Jürgen Bretzinger
Mark Gläser
Shoko Hara
Thomas Sali
Florian Tscharf