Leon Junge is an interaction and motion designer based in Zurich. In his work he focuses on exploring new visualities by merging design with the latest technological tools. Through his critical approach he tries to find the right questions about problems of society and our global future.





PAYMENT REQUIRED


Creative Coding, Interaction Design, Game Design


TouchDesigner


With the development of the internet and the advent of smartphone games, the gaming world has changed drastically. In order to continue playing in the game or to improve a game character, special items are needed that can only be obtained either by playing for a very long time or by buying them. Children in particular, but also adults, quickly lose track of such purchases, especially with small amounts of money, so that there may be a nasty surprise at the end of the month. We would like to draw attention to this issue.

Based on the fantastic Labyrinth Game Tutorial by Bileam Tschepe, we have developed various game mechanics that expand the game in terms of our concept. If the player does not want to pay money, various obstacles are put in his way, e.g. the walls of the labyrinth change continuously and lights suddenly go out.

As part of the media design course at the Duale Hochschule Baden- Württemberg Ravensburg.
in collaboration with
Ann-Sophie Riedinger
and Nico Kischnick

Supervising lecturer:
Dennis Straub